﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Tao.OpenGl;
namespace PocketEngine.Effects
{
    public class pPixelShader : pShader
    {
        public pPixelShader(string path)
        {
            ShaderHandle = Gl.glCreateShader(Gl.GL_FRAGMENT_SHADER);
            Path = path;
            LoadShader();
            CompileShader();
        }
    }
}
